You decide to look around the rest of the room just in case. There really isn't much in the room except a few chairs and pipes. It seems to be the dirtiest room yet, all the surfaces are covered in dust. \n\n\n<<choice "Try to restore the Power">>
<<set $answer1 = prompt("Answer this if I have twelve cookies and I give three to John and five to Marry and also eat one, how many cookies do I have left? =","Fish")>>\n\n\n\n<<if $answer1 is "Three","3">>\n\nYou sucessfully restore power to the rest of the building after doing some tweaking. Though you begin to hear very odd noises from upstairs..screeches..growls.. What is it?!\n\n<<choice "Return to Break Room">>\n\n<<else>>\n\nIs there no hope for you? RETRY THE PROBLEM.\n\n\n<<choice "Retry">>\n<<endif>>
Thanks for playing my very first game!\n\nThis only one of the endings though, so replay to find them all. I hope you enjoyed this :)\n\n<i>Note: Reload Game to Restart.</i>
\n\nYou decide to keep moving forward as careful as you can. You hold the M1911 tight ready to fire if needed. The sounds of the beast almost make the whole building shake. What is this thing? Has it always been here?\n\nFinally you reach it and find that the creature is like a great behemoth of a man, it's skin gray and it's form very muscular. It appears as if the thing could crush you with it's pinky. "What the hell is that thing?" You wonder.\n\nRaising the M1911, you take a deep breath. What do you do?\n\n<<set $M1Ammo = "10">>\n\n<<choice "Shoot at the Behemoth">>\n\n[[Go back down the hall| Hallway]]\n\n
You decide to given in to fear and return to the road. Although upon finding that there are no cars arriving from either direction, you return to the door. \n\n\nEnter Now?\n<<choice "Yes">>\n\n<<set $Beginning = "No">>\n\n
You take in what the man says and begin to tell your story.\n\n"My Name is <<print $playerName>>. I'm a sort of detective, I like to figure out what happened to places that others don't dare to enter. If what you're saying is true..how can I help?\n\n\n"Well for one we should get to the basement to return the power to normal. Another thing please refer to me as Adam from now on. I don't want my actual identity to surface if anything of this escapes. But, after we have the power on..there should be a room that will be able to give us the information. I've been down to turn the power on but, I'm just not able to understand how to get it to that room specifically."\n\n\nAfter a moment "Adam", leads you to a doorway that will lead to the basement.\n\n<<choice "Go to Basement with Adam">>\n\n
You walk cautiously further down the hallway. Your flashlight shines out and only allows you to see a few feet ahead of you. It'd probably be a good idea to find how to turn the power on. \n\nAs you reach what seems to be the middle of the hall, a growl sounds out into the hall. You can hear the great beast move. \n\nWhat are you going to do?!\n\n\n\n<<if $Beginnings eq "Yes">>\n[[Continue Cautiously | MoveTowardBeastOneCautiously]]\n\n[[ Avoid through a room to the side| AvoidToSideRoom]]\n<i> Note: STORY IS DEPENDENT ON YOU STICKING TO ONE OF THESE PATHS.</i>\n<<else>>\n\n\n[[ Avoid through a room to the side| AvoidToSideRoom]]\n\n<<endif>>
Are You Ready to Partake in this Tale?\n\n\n\n<<choice "Begin">>
You look at the power controls carefully. After a while, you notice the difference in the settings. Only this room seems to be getting power. Hopefully with some tweaking you'll be able to spread it back through out the rest.\n\n<<choice "Try to restore the Power">>
<<set $answer1 = prompt("Finish this problem A^2 + B^2 =","Fish")>>\n\n\n\n<<if $answer1 is "C^2">>\n\nYou sucessfully restore power to the rest of the building after doing some tweaking. Though you begin to hear very odd noises from upstairs..screeches..growls.. What is it?!\n\n<<choice "Go back upstairs with Adam">>\n\n<<else>>\n\nAfter tweaking with the power for a few minutes you find you just can't get it to go to the rest. What are you doing wrong?\n\n\n<<choice "Retry problem">>\n\n<<endif>>
You look around the room and discover that one of the lockers contains a Screwdriver. You should be able to take the door down and go to the power controls. Hopefully, things will go smoothly.\n\n<<set $screwdriver = "true">>\n\n[[Return | AvoidToSideRoom2]]
"Look I don't know who excatly did this to you but, I'm not one of them. Can I help you at all? Do you know if they made a cure?" You ask.\n\n"I..Possibly..It..It would be on the computers. You turned the power one so we can go! [[Follow me.|Follow it]]" It replies.\n\n\n
A taxi cab stops upon reaching its destination, an old building which appears to have been abandoned. You step of the taxi and walk away after paying the fee. Your eyes examine the structure and its surroundings. The building seems to have been a former mental hospital. "You always did pick the best places to investigate." you think to yourself. Upon reaching the door you start to have a sudden fear of entering.\n\nDo you still wish to continue?\n\n<<choice "Yes">> <<choice "No">>
Multiple Endings Depending on Where They Go?\n\nSomething with the Lobby Computers.\n\nPower.\n
<<set $answer1 = prompt("Finish this problem A^2 + B^2 =","Fish")>>\n\n\n\n<<if $answer1 is "C^2">>\n\nYou sucessfully restore power to the rest of the building after doing some tweaking. Though you begin to hear very odd noises from upstairs..screeches..growls.. What is it?!\n\n<<choice "Return to Break Room">>\n\n<<else>>\n\nAfter tweaking with the power for a few minutes you find you just can't get it to go to the rest. What are you doing wrong?\n\n\n<<choice "Retry">>\n\n<<endif>>
You check each computer only to find that none of them have power. One of them did seem to try to cut on though. Maybe you just need to turn the power on?\n\n[[Return|Lobby]]
You fire off the M1911 at the creature but, it moves to quickly and dodges your shots.\n\n<<set $M1Ammo = "7">>\n\nIn a fast movment you find yourself held up against the wall by the beast. The gun is ripped from your hand and thrown to the floor. \n\n"You dare to try to kill me?! You're just like those men.." It hisses furiously.\n\nA moment later you feels it's claws rip into you. Soon..It all goes black.\n\n\n<<choice "End">>
You follow the creature out of the room, it leads you away into what seems to have been a room that these "scientists" did their work. There is actual technology that the public probably wouldn't even know about. They have restraint tables..this wasn't voluntary. THEY USED THESE PEOPLE.\n\n\nThe computers in the room had already finished booting up. You hurry over and look at the files on one of them. The files..they tell you everything. These experiments turn these people into abominations.\n\n\n<<choice "Search for the Cure in the files">>\n\n
You follow Adam back upstairs where he leads you quickly to a room that he explains was where the main experiments were held. Computers all around boot up and he signs into one of them.\n\n\n\n"I would like to thank you <<print $playerName>> for you help. Could you hand me that book behind you on the desk?" Adam states.\n\nYou turn around to the desk and find multiple books. \n\n"Which one excatly is it?" You inquire.\n\nTHUD!\n\nYou fall to the floor the room fading from your view as you become unconscious. \n\n\n<<choice "Wake up.">>
<<set $answer1 = prompt("Answer this if I have twelve cookies and I give three to John and five to Marry and also eat one, how many cookies do I have left? =","Fish")>>\n\n\n\n<<if $answer1 is "Three","3">>\n\nYou sucessfully restore power to the rest of the building after doing some tweaking. Though you begin to hear very odd noises from upstairs..screeches..growls.. What is it?!\n\n<<choice "Go back upstairs with Adam">>\n\n<<else>>\n\nIs there no hope for you? RETRY THE PROBLEM.\n\n\n<<choice "Retry problem">>\n<<endif>>
You decide against staying and return to the enterance. Turning the knob you find that it won't budge. You're trapped in here! \n\n[[Return to Lobby |Lobby]]
Now You Understand
When you reawake, you find yourself on a bed in reinforced cell. As you get of the bed you hear a voice call from the outside.\n\n"Ah you're awake. Ready to see..the beginning of my newest experiment?" Adam says with a laugh. "I'm truly sorry that you came into this place. The public was never really meant to know of this..and they never will."\n\nYou turn to him as he holds a mirror out facing you. When you see your reflection..you almost breakout into tears. You've become..an abomination. \n\n\n<<choice "End">>
The room that greets you is dimly lit by the sunlight that creeps in. The windows are boarded up and yet still seem to allow just enough light through. The room appears to be the lobby where a desk along with three stations. At each station there is a computer and chair.\n\nThe rest of the room is just filled with chairs and tables. There are three doors which lead out into other parts of the building. The room has obviously not been cleaned in a while with dust on every surface.\n\nWhat do you wish to do?\n\n[[Check the Computers| Computers]]\n\n[[Go through Door one| Door One]]\n\n[[ Go through Door two| Door Two]]\n\n[[Go through Door three| Door Three]]\n\n[[Leave this place!| Leave]]
You simply refuse to follow a stranger. He nods in understandment but reminds you that you are the one who is armed. You nod and give in, following him anyway.\n\n\n[[Next|Follow]]
You check the first door and it opens. You step forward into the seemingly darker room. It's a good thing you thought of this! You bring out a flashlight and shine it out into the room. It seems to just be a hallway, a table holds something metal. Your curiousity causes you to walk out further toward the object. A wire breaks as you step upon it and the metal object moves, a gun shot is rings out into the room. Your form falls to the floor and blood travels down your face as you die.\n\n\n<<choice "End">>\n\n<i>Note: Reload Game to Restart.</i>
You return to the lobby with the gun and flashlight in your hands. What's the point of coming back here? You return to the hallway.\n\n\n[[Continue Down?| Hallway]]\n\n[[ Fire off into the Darkness| FireOffHallway1]]
This passage's text will be included in the menu for this story.
Using the crowbar, you use all of your strength and pull the door open. It proves to be very tiring yet, you can now see a staircase and lights leading to the controls for the power!\n\n\n\n<<choice "Go down staircase">>\n\n[[Go to Hallway| Hallway]]
<<set $M1Ammo = "10">>\nYou return to the break room and find that you aren't alone. A creature stands infront of you, it seems like a human-like Lizard. It stands as tall as you but, it's form is that of a lizard..something about it's eyes though. \n\n"Are you ONE OF THEM?" It hisses with anger as it begins walking toward you.\n\n\n"One of them? Who?" You reply, ready to use your weapon if needed.\n\n"ONE OF THOSE SCIENTIST, THAT DID THIS AND OTHER THINGS TO MANY OF US." It answers in a rage.\n\n"No..I'm a investigator..I'm here to find out what happened.." You explain in fear. \n\n\n<<choice "Shoot the Creature.">>\n\n<<choice "Offer to help them in anyway.">>
You decide to look around the rest of the room just in case. There really isn't much in the room except a few chairs and pipes. It seems to be the dirtiest room yet, all the surfaces are covered in dust. \n\n\n<<choice "Examine the Power Controls">>
You both step down the stairs beginning to descend into what seems to be a basement area. Your grip upon the M1911 tightens as you prepare for anything. Adam explains that the power was cut when the experiments began to escape, it allowed for only a few to actually get out.\n\nUpon reaching the end of the staircase, he leads you to the power controls. All you need to do is figure how to get the power to spread out to the rest of the building so you can see. \n\n\n<<choice "Look around the rest of the room">>\n\n<<choice "Examine the Power Controls">>\n
After searching the room you discover a toolbox hidden in one of the lockers. It holds only a Crowbar though. It's odd that the other tools weren't there. They could possibly be somewhere further into the institution?\n<<set $crowbar = "true">>\n\n[[Return | AvoidToSideRoom2]]
[Full Game Version 1.0]
Upon entering the room, the man closes the door quietly. He turns to you and thanks you for cooperating. \n\n\n"You must be wondering what that thing was? Who am I? What happened here?" He states looking at you, smiling.\n\n\n"Excatly, do you mind answering those questions?" You reply.\n\n\n"Well, my name is <<print either ("James","Daniel","Avery")>> I use to work here. We weren't just a mental institution. We housed many experiments that, I honestly can't say were legal. That beast out there was my partner <<print either ("Sam","Alex","Evan")>>. You see he is now what we deemed Goliaths. A being that has grown into a monstrous form of great strength and rage. I've been here since..well..since all the experiments took over. I was able grow my own food downstairs. I've been trying to make a cure for the experiments so they may return to human form. Now.. Who Are you?<<set $playerName = prompt("Who Are You?","Jacob")>>\n\n<<choice "Tell Your Story">>\n
You begin to search the files for a cure when the door bursts open and a gunshot rings out. The creature that accompained you has been killed. A man emerges from the hallway, he turns to you and smiles.\n\n\n"So you were trying to cure this trash? Yes, It was trash before and then. We were using these pathetic excuses of live for something instead of let them rot away in here. You see..they broke free..so we cut the power. You let the rest go. All my work roams these halls so..You're not getting out of here." He says with a laugh.\n\n\nYou raise your M1911 but, he shoots your leg and you fall to the ground and drop the gun. The Man walks over to you and bends down to look you eye to eye.\n\n"You don't have to worry my friend..You'll be taken care of. Have a nice nap". \n\n\nAfter a few seconds a sharp pain collides with your head as you close your eyes. It all [[goes black..|Blackout]]
You step down the stairs beginning to descend into what seems to be a basement area. Your grip upon the M1911 tightens as you prepare for anything. Why is there only power to this room and not any other?\n\n\nUpon reaching the end of the staircase you find that it infact has controls to the power. All you need to do is figure how to get the power to spread out to the rest of the building so you can see. \n\n\n<<choice "Check the rest of the room">>\n\n<<choice "Go to Power Contorls">>\n
When you reawake, you find yourself in a sort of containment cell. You see that you're on a bed and quickly get off of it and try to stand up but, have to catch yourself. A sharp pain feels your leg when you put presser on it..the gunshot. \n\n\n"Ah you're awake. Ready to see..the beginning of my newest experiment?" The man calls from the outside. \n\n\nYou turn to him as he holds a mirror out facing you. When you see your reflection..you almost breakout into tears. You've become..an abomination.\n\n\n<<choice "End">>
You enter a side room to avoid getting any closer to whatever that thing is. After looking around, you discover that you've entered a room that was clearly only for staff. It has lockers for the staff to put their clothes and personal items in once they've changed for the day. It also seemed to serve as sort of a break room where they could eat and drink. Tables and chairs were thrown all around the room making it clear that someone (or something) had been there at one point in a rage.\n\n\nThere was even a door that apparently could lead to where you would beable to turn the power on. Though, the door doesn't seem to want to budge. It isn't locked just stuck. \n\n\nWhat do you do?\n\n<<if $Beginning eq "Yes">>\n\n<<choice "Find Something to Pull the Door open.">>\n\n<<choice "Look for a Screwdriver">>\n\n<<else>>\n<<choice "Find Something to Pull the Door open.">>\n\n<<choice "Look for a Screwdriver">>\n\n<<choice "Committ Suicide">>\n<<endif>>\n\n\n
You check the third door and find that it's locked. Strange noises appear to emit from behind it. What could it be?\n\n\n[[Return |Lobby]]
\n\nYou go to the second door and open it. Upon entering you find a dark hallway, against the wall you find a corpse of a former employee. He seems have a gun one you recognize as a M1911. You take it and shine your flashlight out into the hall. "What caused him to die?" You think aloud.\n\n<<set $Weap = "M1911">>\n\nWhat do you do next?\n\n<<if $Beginning eq "No">> \n\n[[Go back to the lobby.| LobbyReturn]]\n\n[[Continue down the hallway | Hallway]]\n\n[[ Fire off into the Darkness with the M1911.| FireOffHallway1]]\n\n<<else>>\n\n[[Go back to the lobby.| LobbyReturn]]\n\n[[Continue down the hallway | Hallway]]\n\n<<endif>>
/% Place your story's setup code in this passage.\nAny macros in this passage will be run before the Start passage (or any passage you wish to Test Play) is run. %/\n
After some work you sucessfully remove the door with screwdriver. Peering in, you see that there are some lights revealing a staircase. You'll be able to turn the power on!\n\n\n\n<<choice "Go down staircase">>\n\n[[Go to Hallway| Hallway]]
Idiot! \n\nYou shouldn't have done that!\n\nA great growl travels down through the hallway, and you shake in fear. Whatever that was didn't appreciate you shooting in it's direction. \n\nYou stumble to try to leave the hallway but, the beast's form appears from the darkness. It's face is hidden by the dark but, it's body resembles a man's. It's skin is gray and it has enormous muscles. The beast's hand reaches out and grabs you.\n\nIt's grip tightens as you squirm to get free. But unluckly it crushes you and you die instantly. Your form drops as it looses interests and turns away.\n\n\n\n\n<<choice "End">>
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<<if $crowbar eq "true">>\nYou enter a side room to avoid getting any closer to whatever that thing is. After looking around, you discover that you've entered a room that was clearly only for staff. It has lockers for the staff to put their clothes and personal items in once they've changed for the day. It also seemed to serve as sort of a break room where they could eat and drink. Tables and chairs were thrown all around the room making it clear that someone (or something) had been there at one point in a rage.\n\n\nThere was even a door that apparently could lead to where you would beable to turn the power on. Though, the door doesn't seem to want to budge. It isn't locked just stuck. \n\n\n<<choice "Pull Door Open">>\n<<endif>>\n\n<<if $screwdriver eq "true">>\nYou enter a side room to avoid getting any closer to whatever that thing is. After looking around, you discover that you've entered a room that was clearly only for staff. It has lockers for the staff to put their clothes and personal items in once they've changed for the day. It also seemed to serve as sort of a break room where they could eat and drink. Tables and chairs were thrown all around the room making it clear that someone (or something) had been there at one point in a rage.\n\n\nThere was even a door that apparently could lead to where you would beable to turn the power on. Though, the door doesn't seem to want to budge. It isn't locked just stuck. \n\n\n<<choice "Take the Door down with Screwdriver">>\n\n<<endif>>
You decide to give up, you know there is something out there and that you're trapped in this building. Fear has won, there is no hope for you. Raising the M1911 up, you place the barrel against your temple and pull the trigger. You fall to the ground, lifeless.\n\n\n<b>The End</b>\n\n<i>Note: Reload Game to Restart.</i>
Brandon Carter
Upon summoning all of your courage, you twist the door knob and enter. \n\n<<set $Beginnings = "Yes">>\n\n<<choice "Lobby">>
You get prepared to shoot at the beast with hope to kill it but, you're stopped by another person! A man appears from near the beast and stops you. He points to a room that he came from whispering for you to enter.\n\nFollow or Refuse?\n\n\n<<choice "Follow">>\n\n<<choice "Refuse">>